QUESTIONS TO ASK
1. What are the customer engagement and retention models of successful businesses integrating tech in stores?2. How can stores improve engagement and retention?3. How do buyers experience these strategies?4. Which top stores do people prefer to buy from in-person?5. How satisfied are the users? Possible improvements?6. What’s their shopping journey like? Planned or spontaneous?7. Which are the top two and worst two store experiences?
The closest products on the market are made by Best Buy, Home Depot, Ikea, and Target. Three heuristics relevant to the goals defined for this project are:
- Flexibility and efficiency of use.
- Recognition rather than recall.
- Visibility of system status.
Additionally, due to the interactive nature of the goal, a 4th, special consideration was given to stores that had good in-store location systems.
Overall, IKEA had the most intuitive app, and notes were taken on each model to obtain the best result for this project.
The five reasons people shop in-store:
The objective of interviewing the 5 people was to discover opportunities for improvement based on pain points. 4 of the interviewees were users and to obtain a different perspective, the 5th was a retail worker.
- One user screenshots the location of store items and texts them to her husband for him to shop efficiently.
- Another key user prefers to shop online but, being impatient, shops in-store for last minute items, or for the experience. This user also prefers digital payment methods and QR coupons.
- One retail worker shared insights for user frustrations with stock quantity and point of sales systems with coupons.
Personas: The Young Busy Family and The Young at Heart:
The two initial target users for this app are younger parents who share the duty of shopping and young, impatient buyers.
The Young Busy Family is short on time and prefers to find their items and get home as soon as possible. The Young at Heart wants what they want, when they want it and this app reduces the time before they can finally experience their store bought item of choice.
- Since these are people with little time to waste, the app should be very intuitive. The design should be similar to things on the market and/or pull from existing data instead of being a whole new app on its own. This will lessen the on-boarding time and increase retention.
- Instead of designing for a specific store, this will be a 3rd party app to be used across many different stores.
- One retail worker shared insights for user frustrations with stock quantity and point of sales systems The app should have a share feature and reduce frustration due to inventory inaccuracies.with coupons.
If this were a real product, it could remain viable by a pay-for-play model. Stores would get a free trial to access users analytics, but then would pay to run ads as deal and coupon pop ups that users would subscribe for at a higher tier. Customers get notifications on ways to save money and what is new on the market in exchange for their anonymized data. The companies get more informed data on who their customers actually are to build better business strategies.
- A precise item locator.
- Accurate inventory tracking.
- Share shopping lists with contacts.
- Use of QR codes.